Press kit
Embers of Vharenor (Brasas de Vharenor) is a single-player narrative card game of dark fantasy, made by one person in Seville, Spain.
Download everything (ZIP, 4 MB)
Fact sheet
| Title | Embers of Vharenor Spanish title: Brasas de Vharenor |
|---|---|
| Developer | Independent solo developer |
| Based in | Seville, Spain |
| Genre | Single-player narrative card game, co-op against the game, with a campaign and permadeath |
| Platforms | Android. PC (Steam) under consideration. |
| Release date | To be announced |
| Price | To be announced |
| Languages | Spanish (text and voice). English planned. |
| Current status | Playable prototype (v0.7) with tutorial, a three-scenario prologue campaign, a voiced animated intro and oil-painted art. Launch goal: a first campaign of nine scenarios. |
| Engine | Godot 4 |
| Website | vharenor.com |
| Press contact | prensa@vharenor.com |
| Social | Instagram · TikTok · YouTube — @vharenor |
Short description
A single-player narrative card game of dark fantasy. Choose three Custodians, build your deck and hold back the Grey Tide, a mist that smothers fire. Choices with consequences, a campaign that remembers and heroes who die for good.
Long description
The Grey Tide is coming from the north: a mist that smothers fire and leaves the living hollow. One by one, the Ancestral Embers in the temples go dark. Only the Custodians stand between the mist and what is left of the world.
A campaign written by your choices. Orvel, the last chronicler of Altaroca, narrates your journey. Every scenario, every conversation by the campfire and every decision goes into his chronicle, and changes what comes next.
Three heroes, four spheres. Choose your Custodians from Steel, Arcane, Path and Faith, and build a deck that makes them work together.
The mist always draws closer. Every round the enemies advance, at range or in melee. Decide whom to protect, where to travel and what to sacrifice.
Those who fall never return. Fallen heroes die for good. Their memory does not.
Features
- A narrative campaign of 9 scenarios planned for launch, with prologue and tutorial
- Flavour text on every card
- Dialogue, campfires between scenarios and a chronicle of your playthrough
- Fully voiced narrator
- Hand-painted oil artwork
Trailer
Coming soon.
Screenshots
Real gameplay, 1920 × 1080. Click to open the full-size image.
Logos
PNG with transparent background, 1600 × 640.
Key art
About the developer
Embers of Vharenor is being made by a single independent developer in Seville, Spain.
Contact
For press, review keys and content creators: prensa@vharenor.com.
Everything on this page may be used to write about or cover the game.








